![]() ![]() ![]() The sheer amount of skills, sub skills, passive skills, and sub passive skills just blows my mind. So many, in fact, that it’s quite daunting. You can learn a ridiculous variety of skills with each class in Van Helsing: Final Cut. And because of this, when enemies do become more challenging it’s a total nightmare trying to kill them all. I think Diablo nailed the balance between the number of enemies and their difficulty. Van Helsing is one of those games that decides that instead of throwing a handful of tougher enemies at you, it has to throw a billion weak enemies at you. Katarina also acts as a constant companion who will help you fight off enemies and give you stat boosts. You click around to move, attack, perform actions, and you can bind the number keys to skills. The gameplay is the standard hack and slash RPG fare. They all have unique powers and they all look awesome. There are six playable classes in Van Helsing: Final Cut, all of which are very creative spins on typical RPG classes. It had everything I wanted: Dark forests, ghosts, and creative monsters. The first chapter of Van Helsing: Final Cut was easily my favorite. Hordes of werewolves. How cool does that sound?! It sounds pretty cool, and it is pretty cool. You’re started off in a forest region where you must fight bandits, weird ghoul things, and hordes of werewolves. This leads them on a journey to find a way into Borgova and stop the mad genius. Before they can make it to the capital city of Borgova (Creative name, right?), Van Helsing and Katarina are ambushed by bandits and their way to the city is cut off. Van Helsing and Katarina are on their way to the (fictional) region of Borgovia, which is in dire need of help after an evil professor named Fulmigati has taken over and oppressed the good citizens. (The Incredible Adventures Of Van Helsing: Final Cut, Neocore Games) The idea of playing as a famous vampire/monster hunter is something I’ve always wanted in a video game - Except you don’t play as Abraham Van Helsing. In fact, the entire concept of Van Helsing isn’t a bad idea, either. It isn’t its own original game, rather it is the trilogy bundled together into one continuous story running on the Van Helsing III engine (At least I think? The Steam description is a little vague). Van Helsing: Final Cut is sort of the crowning jewel in the Van Helsing trilogy. The Incredible Adventures Of Van Helsing: Final Cut (Which I will now refer to as Van Helsing: Final Cut for both your sake and mine) is an isometric hack and slash RPG - much like Diablo, which it is so often compared to - created by Neocore Games. What disappointed me was the lackluster direction this otherwise great game took. In fact, it’s through and through a decent RPG with a cool set up and fun gameplay. Not because it’s a bad game - not even close. Disappointment is the only word that comes to mind when I think of The Incredible Adventures Of Van Helsing: Final Cut. ![]()
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